

Nowadays, there is literally no reason to use Gshade over ReShade, but people are creatures of habit and will stick to what they know. Maybe it never was, to be honest I never really was involved in the shader community. You could claim I'm responsible for sending the community back into the era of fighting over which ReShade variant is the best, but given most of the community seems to just be using the ReShade depth buffer build with the GShade shaders (and patches from Rika's guide), I don't think it's that big of a deal. Now that ReShade has more features + an unlocked depth buffer build, though, GShade's main selling point was reduced to the installer and the bundled shaders.Īfter GeezShade & DeezShade, which downloaded shaders onto stock ReShade, there was basically no advantage to using GShade over ReShade (besides some shader incompatibilities that I still haven't tracked down). They also unlocked the depth buffer for XIV, which gave more features to shaders, which is usually disabled for anti-cheat reasons in ReShade. Marot built GShade with the intent of unifying the community onto one shader tool. GShade spawned from the community xkcd 927'ing their shader technology, with like five forks of ReShade all with different features.

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